﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ShevaEngine.Core.GameLogic.Messages
{
    /// <summary>
    /// Interactivity message.
    /// </summary>
    public class InteractivityMessage : GameCoreMessage
    {
        /// <summary>Receiver.</summary>
        public Guid Receiver;
        /// <summary>Interactivity type.</summary>
        public InteractivityType InteractivityType;

        /// <summary>
        /// Constructor.
        /// </summary>
        public InteractivityMessage()
            : base()
        {
            this.Receiver = Guid.Empty;
        }

        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="receiver"></param>
        /// <param name="timeStamp"></param>
        /// <param name="interactivityType"></param>
        public InteractivityMessage(Guid sender, Guid receiver, DateTime timeStamp, InteractivityType interactivityType)
            : base(sender, timeStamp)
        {
            this.Receiver = receiver;
            this.InteractivityType = interactivityType;
        }
    }

    /// <summary>
    /// Interactivity type.
    /// </summary>
    public enum InteractivityType : int
    {
        Follow,
    }
}
